The Insert Mesh feature will work with both STL and OBJ files. If I select the “insert” dropdown list, you’ll notice that we have an “Insert Mesh” option. The second method, which is quicker and more efficient, would be to use the insert mesh command. From here, we would need to select the blue upload button to select the STL file from our local machine. I’ll click on the data panel icon in the upper lefthand corner. The first option would be to upload the file in the data panel or the Fusion 360 hub. Once the file is downloaded, there are two ways that we can get the file into Fusion 360. Then, we’ll use a more complicated object, to cover common problems you may encounter, as well as some additional tips and tricks. This box is fairly simple, and I’ll use it to cover the overall process. The first Thingiverse file we’ll convert is this hinged box that I’ve linked to on my web page along with credit to the original author. For this demo, I’m going to use two different Thingiverse files, which I’ll link to on this tutorial’s resource page at /15… that’s /15. Many of you will find something you like on Thingiverse, or a similar website, with the intention to alter it before 3D printing. You likely found this tutorial searching for steps to convert your STL files to a solid body. I do have another tutorial where I covered similar steps, however, not only will this tutorial be updated to reflect the most recent UI changes, but I’ll also be sharing a few extra tricks. I’ll also be showing you several different tricks to help clean up your files after the conversion. By the end of this tutorial, you’ll know how to use Fusion 360 to turn an STL or OBJ mesh file into a solid body.
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